Designers we love: Emir Polat

Posted by Richard Norris on

This article was originally written by Emir himself on Design Ideas

Check out Emir's Studio and follow Emir on Instagram (photo cred!) to show some love!

Li’l Bug is a furniture collection with one chair and one bench with a triple seat where comfort and aesthetics are at the forefront. It has an interesting inspiration story and good feedbacks from users and design lovers all over the world.



I inspired from ‘Lucas The Spider’ for Li’l Bug. I was watching the animation and then suddenly I felt that his eyes look very cute and inspirational for me. I opened a fresh page and start to sketch. After plenty of alternatives, Li’l Bug appeared with his one cute eye. I tried to find harmonious colors for that collection via sectoral media.


I generally start sketching by hand and then use Autodesk Autocad for technical drawings and Autodesk 3ds Max for modeling. If I need to use I also like working on Zbrush for projects. After renders, I start to postproduction process with Adobe Photoshop, Adobe Lightroom or Snapseed.


The response was amazing! People from all over the world sent me messages and emails to buy or asking the price. Some magazines wanted to make an interview or news about Li’l Bug and Emir Polat Studio. Also, some social media accounts have reached me for sharing it. Design Boom’s Milan Design Week account was one of them! That’s dream feedback for all designers.

I always describe Emir Polat Studio as an experimental memory for expressing my own dream world. The entries of this memory are everything I can encounter in everyday life. The texture of a historical monastery, a fresh leaf, the routes I went to, the movies I watched, the music I listened to. I’m blending and interpreting the inspiration I received from all of this with my perception of design that has been shaped during my education in Italy. In fact, every product/space I design is a moment I leave to myself rather than the desire to be liked. So, please join me somehow to leave beautiful moments/memories as a design.

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Designers we love: Tatjana & Gayle with Sella Concept

Posted by Richard Norris on

A version of this article was originally written on Opumi.

Author not known, but we will gladly credit if someone finds out who it is :)

Featuring: Tatjana von Stein & Gayle Noonan with Sella Concept

Follow their Instagram and show some love!

Through the work of their London design studio Sella Concept, Tatjana von Stein and Gayle Noonan have become known for creating interiors, installations and branding concepts that have a certain air of comfort, warmth and wanting-to-be that comes with the very best interior design projects. They're special, basically.

 

Opumo

 

What are the key ingredients to creating communal space?

Gayle Noonan: What are communal spaces anyway? They’re places where people breakout in search of less confined, rigid or prescribed areas to exist in. They need to offer something that you can’t quite put your finger on – but you know you’d rather work from “there, for a while”.

So what intrigues you about spaces and how people interact with them?

Tatjana von Stein: We are all looking for different experiences, from our daily routines to special occasions. Sometimes the tone is perfectly set, sometimes spaces feel too prescribed, and other times we surprise ourselves in the most unforgiving of places. It excites me to think of someone’s journey and how we can incentivise behaviour; how we can somehow reach an overarching atmosphere that transcends people’s culture and personalities through a gentle flow and thought-through design details.

Why do you believe a space is so important to creativity?

TVS: In London a lot of creative spaces are set through art, seating flexibility, casual atmospheres and palpable inspiration. We all find our individual spaces that inspire us to think and create, we do our best to help encourage it depending on the audience at hand.

What was the item in your home you could not live without?

TVS: An old plantation chair, it’s been with us forever, it’s become an old friend and sat in the corner when we didn’t have the space to use it or properly place it in.

 

The design project I am most proud of is…

TVS: Omar’s Place, we really considered and designed every millimetre with so much love and detail. We were also lucky enough to get an incredible worldly recognition for the project…passion for design goes a long way. That’s all there is to it.

Your favourite Instagram accounts at the moment are..

TVS & GN: @EmilyForgot, Emily is a friend and designer we highly respect.

@Teaaalexis – Alexis Christodoulou is a 3D visualiser who shares our love of curves and spheres.

Keep up to date with Sella Concept by following the pair on Instagram, @Sella.Concept and for even more interior inspiration, check out the revolving door and open-plan of this Tokyo apartment.

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Designers we love: Visual Citizens Shali & Adam

Posted by Richard Norris on

A version of this article was originally posted by Arch Vizz, writing and interview conducted by Stefani Facini.

Image credits: Shali Moodley and Adam Kelly, Visual Citizens.

Their Instagram.

Follow Shali & Adam and how your support!

VISUAL CITIZENS
Visual Citizens, a firm based in Rotterdam, Netherlands, beautifully syndicates art, architecture, geometry and sculpture in the design of beautifully composed spaces.
Shali Moodley and Adam Kelly founded their firm with the intention of infusing modern forms, textures and materials in an accord with a unique sensibility for lighting.
  “Gold Canary” - image courtesy of Visual Citizens

In a few words, describe yourself and your work.

Visual Citizens is an interdisciplinary design studio based in Rotterdam and Cape Town. Our studio has an appetite for surreal imagery and immersive visual experiences. I am an urban designer from South Africa my partner Adam is an architect from Scotland.

Would you define your work as architecture, visual arts, design or something in between? What is the idea behind Visual Citizens?

I would say it is somewhere in between. We started off by simply wanting to improve our skills in visualisation as well as design, but we were immediately captured by the limitless world of visuals. Digital design allows us to participate in a medium not constrained by the usual architecture restrictions. We are able to fully immerse ourselves in the complete design of a space through creating surreal imagery. In the future we hope to be able to realise some of the objects and spaces you see in our renders, it will be interesting to see if they can be created in real life!

Your work not only focuses on the composition of rooms, objects and colors, but also the composition of various textures. What is the process of creating your images? How do you decide what color scheme to use, what kind of space to create, etc?

The colours and materials selected in a visual are chosen according to the fictitious spaces we create. If we are designing a meditative space, for example, we think of colours and materials to enhance the experience making the visuals an immersive experience. We are also becoming increasingly interested in contrasts and using an atypical palette, so once we imagined a reading room that was entirely green velvet.

In your compositions, we rarely see anyone inhabiting the spaces. Why is that? Do you think adding a human figure to your image would change its meaning?

I guess you would generally use people in renders for scale. We have other objects for scale so we don't need people. If there is a person it almost gives a prescribed use (if there is a person in a suit then the space becomes formal). Also we want it to be as easy as possible for someone to imagine themselves in the space, and a person might disrupt that feeling.

What is the importance of light and reflections in the spaces you create? Why?

Lights can be choreographed to create focal points within the space. It can be used to add a specific atmosphere you want, either something dramatic or something subdued. We use reflections a lot as well, it brings realism to the scene which is vital when creating immersive experiences. 

Who or what influences you as a designer?

One of our main sources of inspiration is modernist architecture, we love the works of Le Corbusier, Mies, Saarinen, Loos, and Kahn. We are also constantly inspired by our surroundings. We will often go to restaurants, hotels or shops just because we have heard good things about their buildings or interiors.

 

Could you show us / talk about the process to create one of your images? What tools do you use? Which rendering software? How is your post-production process?

We focus on process. The process for us is as important as the final visual. We start off by sketching out spaces, perhaps choosing a function for the space and imagining how it feels to be in and so we build a fictitious world around it. We often play with colour blocking and collages and other tools to figure out the color scheme and materials. Because we were both trained in architecture we are quite used to using the 3D software Rhinoceros. We translate the sketches into 3D objects and render using Vray. We sometimes switch to Cinema 4D but most of our work is done in Rhinoceros. We use Photoshop occasionally for post production and colour grading.

Visual Citizens profile picture.jpg
IT IS IMPORTANT TO FIND YOUR OWN STYLE

— VISUAL CITIZENS

 

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Historical British bank restored as co-working space in Montreal, Canada

Posted by Richard Norris on

Adrien Williams

It’s refreshing to see an architect create a glamorous, grown-up, modern co-working space. Designed by architect Henri Cleinge, the Crew Collective headquarters is located in the former Royal Bank on St-Jacques Street in Old Montreal.

It includes office space for a tech startup and a co-working space and café open to the public. The architects incorporated every modern co-working necessity while preserving the original character of the 1926 building.

Adrien Williams

The building’s existing attributes included an inlay marble floor, an ornate painted plaster ceiling, and custom suspended brass light fixtures and teller stands.

Adrien Williams

The architects sought to create fluidity between areas designated for permanent Crew employees, co-working stations rented by the week or month, temporary workers, and the café-frequenting public.

Adrien Williams

Adrien Williams

Where is your favorite place to work?

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Workspace Inspo: Ideas Lab, Shanghai China

Posted by Richard Norris on

X+Living’s retail office space for Ideas Lab in Shanghai is designed to bring customers and researchers closer together.
This article was paraphrased from an article by Catherine Osbone with Azure Magazine
The Photos are by Shao Feng

Shanghai design studio X+Living is renowned for its breathtaking design. The firm’s latest office and retail hybrid is just as dramatic. 

Soft curves, pink finishes and immaculate details contrast with a backdrop of unpolished concrete walls and floor.
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